Challenge
A successful Roblox horror game had strong core gameplay but limited visibility outside its existing player base. The challenge had two major goals:
- Attract new players at scale
- Re-engage old players who had stopped playing
Goal
Run a focused 30-day organic campaign to maximize reach and turn attention into active players.
Strategy
- Showcase high-intensity gameplay moments that immediately communicate tension, pacing, and replayability
- Highlight multiple maps and mechanics to signal depth and variety
- Optimize for virality first, not long-term audience building, since the game was free-to-play and friction to play was low
Implementation
- Produced short-form content that was distributed across TikTok, YouTube Shorts, Instagram Reels, Facebook, and X
- Rapidly tested formats to identify what triggered high retention and shares
- Scaled “winning” clips by remixing hooks, pacing, and visuals to compound reach
Results
- 1,000,000+ views in 30 days, with the majority coming from brand-new accounts
- Increased external traffic led Roblox’s discovery system to push the game organically
- Peak concurrent players grew from ~700 to over 2,000 during the campaign
Final Thoughts
This campaign didn’t just grow the player base, it created a direct feedback loop between players and developers.
- Comments surfaced bugs, balance issues, and friction points that hadn’t appeared through official channels
- Developers gained real-time insight into how players were actually experiencing the game
- Faster feedback meant faster fixes and a better product overall
For game developers, social media isn’t just marketing. When done correctly, it becomes a player acquisition engine + live playtest at scale.
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